shader: "chrome"

"chrome"

ShaderColour

"chrome"( "base colour" LtColour (1.0, 1.0, 1.0)
"vector" LtVector (0.0, 1.0, 0.5)
"mix" LtFloat 0.5
)
Synopsis Chrome-like reflections.
Locationlishlite
Description A colour source providing simple chrome-like reflections. The source has a base colour, specified by argument "base colour", which is mixed with bands of colours based on the orientation of the surface relative to a direction specified by argument "vector". A "mix" argument is used to specify the ratio of mixing of base colour with the reflection colours. This value should lie in the range 0 to 1, where a value of 1 indicates all base colour and no reflection colours.

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