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| Shader | Reflectance
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| Synopsis |
A chrome-like reflectance using a two-dimensional chrome map.
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| Location | lishlite | |||||||||||||||||||||||
| Description |
A reflectance model providing a chrome-like effect which generates
a reflection pattern from a two dimensional array of colours.
The map is projected onto surfaces using a spherical mapping.
Reflectance coefficients are provided which allow
specification of the amount of ambient, diffuse, specular and
`chrome' light reflected, corresponding to arguments
"ambient factor", "diffuse factor",
"specular factor" and "chrome factor" respectively.
The sharpness of the specular reflection highlights can
be controlled by means of argument "roughness".
The reflection is made sharper with small values for the
roughness, such as 0.1.
Larger values, such as 1.0, decrease the specular fall-off.
This model is suitable for shiny or highly polished
chrome-like materials.
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