|
| ||||||||||||||||
| Shader | Colour
| |||||||||||||||
| Synopsis |
False colour shader which shows the `mean curvature' of a surface.
| |||||||||||||||
| Location | lishpro | |||||||||||||||
| Description |
The mean curvature of the surface is represented by a false colour
`rainbow'. This is done by converting the curvature into
an HLS colour value.
In order to provide different colours for the minimal and maximal
values the range of curvature changes is mapped onto a range hue
of only [0, 300], rather than the full [0, 360].
The following table illustrates the colour changes:
The parameter "min curvature" specifies the degree of curvature to be mapped onto hue 0, "max curvature" specifies the degree to be mapped onto hue 300. The other colours are assigned using a linear interpolation.
Previous page alphabetically (matte) | |||||||||||||||
Copyright © 1990-2004, 2005 LightWork Design Limited. All rights reserved | ||||||||||||||||