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| Shader | Reflectance
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| Synopsis |
Approximation of mirror reflecting materials using ray tracing, supporting reflection.
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| Location | lishray | |||||||||||||||||||||||
| Description |
A reflectance model that supports secondary mirrored views
through ray tracing.
Reflectance coefficients are provided as arguments which allow
specification of the amount of ambient light
( "ambient factor"), diffuse light
( "diffuse factor") and specular light
( "specular factor")
components, and the contribution made by light reflected
in the mirror direction ( "mirror factor").
The sharpness of the specular reflection highlights can
be controlled by means of argument "roughness".
The reflection is made sharper with small values for the
roughness, such as 0.1 or less.
Larger values, such as 1.0, decrease the specular fall-off.
This model is approprate for representing mirror-like
surface finishes.
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