shader: "plain"

"plain"

ShaderTransparency

"plain"( "colour" LtColour (1.0, 1.0, 1.0)
)
Synopsis A plain, uniform transparency.
Locationlishslte
Description A plain, uniform transparency. The transparency is specified as a colour filter value by argument "colour". This enables coloured transparency and translucency, such as coloured glass, to be simulated. Each of the red, green and blue components of the "colour" argument should lie in the range 0.0 to 1.0, where a value of 0.0 corresponds to completely transparent, and 1.0 to completely opaque.

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