shader: "solid clouds"

"solid clouds"

ShaderColour

"solid clouds"( "scale" LtFloat 1.0
"background colour" LtColour (0.0, 0.0, 1.0)
"clouds colour" LtColour (1.0, 1.0, 1.0)
"detail" LtInt32 2
)
Synopsis A cloudy appearance.
Locationlishlite
Description A solid texture giving a cloudy appearance. The colour of the clouds and the background (sky) may be specified in arguments "clouds colour" and "background colour" respectively. The detail or complexity of the texture may be controlled by means of the "detail" argument. A value of 1 will give a simple outline of the clouds, while a larger value such as 5 or 6 will give fine detail on the cloud outlines. An overall scaling factor is provided in argument "scale"; increasing this value will make the clouds appear larger.

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