shader: "translucency"

"translucency"

ShaderReflectance

"translucency"( "ambient factor" LtFloat 0.1
"translucency factor" LtFloat 1.0
)
Synopsis Simulates a non-reflective translucent surface lit from behind.
Locationlishpro
Description A reflectance model providing a translucent, backlit appearance. The diffuse lighting component is obtained from lights on opposite side of the surface to the viewer, i.e., surface normal is effectively reversed.

Reflectance co-efficients which allow specification of this amount of ambient light and degree of tranlucency are supplied by arguments "ambient factor" and "translucency factor" respectively.

This model is suitable for non-glossy, translucent materials such as dull, translucent plastic.

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