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| Shader | Reflectance
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| Synopsis |
Simulates a non-reflective translucent surface lit from behind.
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| Location | lishpro | |||||||||||
| Description |
A reflectance model providing a translucent, backlit
appearance. The diffuse lighting component is obtained from
lights on opposite side of the surface to the viewer,
i.e., surface normal is effectively reversed.
Reflectance co-efficients which allow specification of this amount of ambient light and degree of tranlucency are supplied by arguments "ambient factor" and "translucency factor" respectively. This model is suitable for non-glossy, translucent materials such as dull, translucent plastic.
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