Shader: "blue marble"

"blue marble"

ClassDisplacement
Synopsis A blue marble displacement pattern.
Arguments

"displacement amplitude" Type: LtFloat
Default:0.02
Range:[ 0.0, inf ]
Hint:-
"scale" Type: LtFloat
Default:1.0
Range:[ 1e-006, inf ]
Hint:[ 0.01, 1000 ]
"detail" Type: LtInt32
Default:3
Range:[ 1, 16 ]
Hint:[ 2, 8 ]
Locationlishlite
Description

A solid texture giving displacement of a blue marble. The detail or complexity of the texture may be controlled by means of the "detail" argument. A value of 1 will give a simple outline of the marble pattern, while a larger value such as 5 or 6 will give fine detail in the texture. An overall scaling factor is provided in argument "scale"; increasing this value will make the marble texture appear larger. Similarly, "displacement amplitude" controls the overall scale of displacement.

Previous page alphabetically (bluemarble)
Next page alphabetically (brightenup)
Index


Copyright © 1990-2005, 2006 LightWork Design Limited. All rights reserved