Shader: "translucency"

"translucency"

ClassReflectance
Synopsis Simulates a matte-reflectance translucent surface lit from behind.
Arguments

"ambient factor" Type: LtFloat
Default:0.1
Range:[ 0, inf ]
Hint:[ 0, 1 ]
"diffuse factor" Type: LtFloat
Default:1.0
Range:[ 0, inf ]
Hint:[ 0, 1 ]
"translucency factor" Type: LtFloat
Default:1.0
Range:[ 0, inf ]
Hint:[ 0, 1 ]
Locationlishpro
Description A reflectance model providing a translucent, backlit appearance. The diffuse lighting component is obtained from lights on opposite side of the surface to the viewer, i.e., surface normal is effectively reversed.

Reflectance co-efficients which allow specification of this amount of ambient light, diffuse light and degree of tranlucency are supplied by arguments "ambient factor", "diffuse factor" and "translucency factor" respectively.

This model is suitable for non-glossy, translucent materials such as dull, translucent plastic.

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