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| Class | Reflectance | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Synopsis |
Glossy plastic-like reflectance with translucency, suitable for shiny or highly polished translucent materials such as translucent plastic.
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| Arguments |
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| Location | lishpro | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Description |
A reflectance model providing a specular effect
which is similar to the Phong model with translucency.
Reflectance is as for the "plastic" shader but an additional diffuse term is added which represents the diffuse contribution from lights on the reverse side of the surface. The degree of translucency is controlled by the argument "translucency factor". Reflectance co-efficients are provided which allow specification of the amount of ambient, diffuse and specular light reflected, corresponding to arguments "ambient factor", "diffuse factor" and "specular factor" respectively. The sharpness of the specular reflection highlights can be controlled by means of argument "roughness". The reflection is made sharper with small values for the roughness, such as 0.1. Larger values, such as 1.0, decrease the specular fall-off. The colour of the specular highlights is filtered by the colour argument "specular colour". This model is suitable for shiny or highly polished translucent materials such as translucent plastic.
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