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| Class | Displacement | ||||||||||||||||||||||||||||||||||||||||||||||||||
| Synopsis |
A wrapped checker board displacement pattern.
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| Arguments |
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| Location | lishlite | ||||||||||||||||||||||||||||||||||||||||||||||||||
| Description |
A wrapped texture giving a checker board pattern. The squares of the pattern take on alternate heights. The difference in heights may be specified by the argument "checker displacement". Values greater than 0.0 make checker displaced outside of the surface. Opposite, values less than 0.0 make grid displaced inside the surface. The size (both width and height) of the squares in the local coordinate system is specified by argument "scale". "displacement amplitude" controls scale of displacement. The degree of edges blurring can be controlled by the "fuzz" parameter. The parameter range is 0.0 to 1.0. 0.0 means no fuzz---edges are razor sharp. 1.0 gives maximal blurring---the blurred area width is equal to the half of the square size. "fuzz" make the pattern less aliasing prone. Additionally, it's usually easier to notice differences in height in patterns with some fuzz.
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