Shader: "wrapped grid"

"wrapped grid"

ClassColour
Synopsis A grid colour pattern.
Arguments

"scale" Type: LtFloat
Default:1.0
Range:[ 1e-006, inf ]
Hint:[ 0.01, 1000 ]
"width" Type: LtFloat
Default:0.8
Range:[ 0, inf ]
Hint:[ 0, 1 ]
"height" Type: LtFloat
Default:0.8
Range:[ 0, inf ]
Hint:[ 0, 1 ]
"grid size" Type: LtFloat
Default:0.2
Range:[ 0, inf ]
Hint:[ 0, 1 ]
"grid colour" Type: LtColour
Default:(1.00, 0.00, 0.00)
Range: [ 0, inf ], [ 0, inf ], [ 0, inf ]
Hint: [ 0, 1 ], [ 0, 1 ], [ 0, 1 ]
"background colour" Type: LtColour
Default:(1.00, 1.00, 1.00)
Range: [ 0, inf ], [ 0, inf ], [ 0, inf ]
Hint: [ 0, 1 ], [ 0, 1 ], [ 0, 1 ]
"fuzz" Type: LtFloat
Default:0.0
Range:[ 0, 1 ]
Hint:-
Locationlishlite
Description A colour shader providing a grid pattern in texture space. An overall scaling factor for the pattern is given by parameter "scale"; increasing this value will make the pattern appear larger. The width and height of the repeated grid pattern are given by "width" and "height" respectively, and the width and height of the grid lines are specified by "grid size". The colours of the grid and the background are given by "grid colour" and "background colour" respectively.

This shader will automatically perform analytic anti-aliasing if you have licenced the Advanced Rendering product, or standard anti-aliasing otherwise. In the analytically antialiased version of the shader the degree of edges blurring can be controlled by the "fuzz" parameter. The parameter range is 0.0 to 1.0. 0.0 means no fuzz---edges are razor sharp. 1.0 gives maximal blurring---the blurred area width is equal to the half of the square size. The "fuzz" parementer will have no effect if you have not licenced Advanced Rendering.

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