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| Class | Displacement | ||||||||||||||||||||||||||||||||||||||
| Synopsis |
A knurled appearance, similar to grips used on tool handles, made up of tiny pyramid shapes.
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| Arguments |
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| Location | lishlite | ||||||||||||||||||||||||||||||||||||||
| Description |
A displacement shader providing a knurled pattern similar to
grips used on tool handles.
With default scaling, each unit square in texture space
contains a pyrimidal displacement.
A blend is applied to the edges of the pyramid with the size
defined by parameter "blend".
This value should lie in the range 0.0 to 1.0, where 0.0
denotes no blend (the displacements correspond to pyramids)
and 1.0 denotes maximum blend (the displacements correspond to
cones).
Two scaling factors may be applied. The "amplitude" parameter applies a scale to the height of the displacements. A value between 0.0 and 1.0 will flatten the indentations, and values greater than 1 will accentuate the relative differences in height over the indentation. Values less than 0.0 will reverse the direction of the indentations. An overall scaling factor can be specified by argument "scale"; increasing this value will make the indentation pattern appear larger.
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