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| Class | Displacement | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Synopsis |
A wrapped texture to textured brick pattern.
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| Arguments |
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| Location | lishlite | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Description |
A wrapped displacement source texture giving a sophisticated brick pattern. Each brick has the same base height. The height of the bricks in relation to the surface is given by "brick displacement". Values greater than 0.0 make the bricks displaced outside of the surface. Opposite, values less than 0.0 make the bricks displaced inside the surface. The bricks are textured by applying to them a coherent variation in height around the base height. The width and height of each brick are specified by the arguments "brick width" and "brick height" respectively, and the size of the mortar between the bricks (which is uniform between rows and columns of bricks) is specified by argument "mortar size". There is a rough edge where the bricks meet the mortar, the characteristics of which can be controlled through parameters "rough scale" and "rough amplitude". The former determines the complexity of the roughness along each brick; values less than 1.0 produce a rougher appearance, and values greater than 1.0 a smoother appearance. The latter parameter determines the magnitude of the roughness, with values less than 1.0 corresponding to small variations, and values greater than 1.0 large variations. An overall scaling factor is provided as argument "scale"; increasing this value will make the bricks appear larger. Similarly, "displacement amplitude" controls the overall scale of displacement. It is possible to specify the offset between alternate rows of bricks using the "offset" parameter. The default value is 0.5, meaning that bricks in each row begin half a brick's length over from their neighbours above. Values of 0.0 or 1.0 will result in no overlap between bricks, creating 'columns' of bricks. The degree of edges blurring can be controlled by the "fuzz" parameter. The parameter range is 0.0 to 1.0. 0.0 means no fuzz---edges are razor sharp. 1.0 gives maximal blurring---the blurred area width is equal to the half of the square size. "fuzz" make the pattern less aliasing prone. Additionally, it's usually easier to notice differences in height in patterns with some fuzz.
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