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| Class | Displacement | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Synopsis |
A cast metal-like finish, with both casting marks and dents.
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| Arguments |
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| Location | lishlite | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Description |
A displacement providing an irregular casting pattern.
This pattern is derived from two superimposed noise functions,
providing displacements and indentations, with
the indentations being used to scale the displacements.
The magnitude of the surface displacements, expressed as a factor, typically in the range 0.0 to 1.0, is specified by argument "casting amplitude", and the amplitude of the indentations that superimpose the displacements is specified by "dented amplitude". An integer value which controls the detail or complexity of the texture is specified by argument "detail", such that a value of 1 will give a simple perturbation, while a larger value such as 5 or 6 will produce fine detail in the pattern. An overall scaling factor may be supplied in argument "scale"; increasing this value will make the surface perturbations appear larger. Scaling of the indentations can be controlled separately by the argument "dented scale". The relative contributions made by the displacements and indentations are controlled by argument "dented threshold". This value should vary between 0.0 and 1.0, with a value of 0.0 causing maximum interaction. This displacement is suitable for any surface where an irregular roughness is required.
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