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| Class | Transparency | ||||||||||||||||||||||||||||||||||||||
| Synopsis |
Surface erosion.
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| Arguments |
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| Location | lishlite | ||||||||||||||||||||||||||||||||||||||
| Description |
A transparency shader operating as a stencil that
creates the illusion of erosion on a surface.
The scale of the erosions is given by parameter "scale";
increasing this value will increase the size of the erosions.
The degree of erosion is controlled by the "coverage"
parameter, this being a value in the range zero to one
where one denotes full coverage (no erosions) and zero denotes
no coverage (complete erosion).
The edges of the erosions are given a fuzziness whose value is
based upon the "fuzz" parameter, which should be in
the range zero to one, with larger values producing softer
edges to the erosions.
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