Shader: "eroded"

"eroded"

ClassTransparency
Synopsis Surface erosion.
Arguments

"scale" Type: LtFloat
Default:1.0
Range:[ 1e-006, inf ]
Hint:[ 0.01, 1000 ]
"coverage" Type: LtFloat
Default:0.5
Range:[ 0, 1 ]
Hint:-
"fuzz" Type: LtFloat
Default:0.1
Range:[ 0, 1 ]
Hint:-
Locationlishlite
Description A transparency shader operating as a stencil that creates the illusion of erosion on a surface. The scale of the erosions is given by parameter "scale"; increasing this value will increase the size of the erosions. The degree of erosion is controlled by the "coverage" parameter, this being a value in the range zero to one where one denotes full coverage (no erosions) and zero denotes no coverage (complete erosion). The edges of the erosions are given a fuzziness whose value is based upon the "fuzz" parameter, which should be in the range zero to one, with larger values producing softer edges to the erosions.

Previous page alphabetically (envmapbackground)
Next page alphabetically (execute)
Index


Copyright © 1990-2005, 2006 LightWork Design Limited. All rights reserved