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| Class | Foreground | ||||||||||||||
| Synopsis |
Volumetric lighting with point or spot light sources (illuminated fog effect around lights).
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| Arguments |
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| Location | lishclas | ||||||||||||||
| Description |
Atmospheric scattering from point and spot light sources. A constant distribution of particles in the atmosphere is assumed. The light fall-off used in the scattering computations is 1/d2, so light sources tend to look saturated near their centre. Light sources should therefore also use a 1/d2 type fall-off ( ISL or ISL_NO_CLAMP) for consistency between atmospheric and surface shading. Also note that spot lights should have an almost constant angular intensity distribution (i.e., a hard-edged illumintation cone). Volumetric shadows are not implemented by this shader.
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