Shader: "metal"

"metal"

ClassReflectance
Synopsis Shiny metallic reflectance.
Arguments

"ambient factor" Type: LtFloat
Default:0.1
Range:[ 0, inf ]
Hint:[ 0, 1 ]
"specular factor" Type: LtFloat
Default:1.0
Range:[ 0, inf ]
Hint:[ 0, 1 ]
"roughness" Type: LtFloat
Default:0.25
Range:[ 0.0001, inf ]
Hint:[ 0.001, 1 ]
Locationlishslte
Description A reflectance model providing a specular metallic appearance. Reflectance coefficients are provided to allow specification of the amount of ambient and specular light reflected in arguments "ambient factor" and "specular factor" respectively.

The sharpness of specular reflections can be controlled by means of the "roughness" argument. The reflection is made sharper with small roughness values (less than 1), such as 0.1. Larger values, such as 1.0, decrease the specular fall-off. This model is suitable for most metallic materials such as steel or brass.

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