Shader: "plain coverage"

"plain coverage"

ClassTransparency
Synopsis A plain, uniform transparency.
Arguments

"coverage" Type: LtFloat
Default:1.0
Range:[ 0, 1 ]
Hint:-
Locationlishslte
Description Applies a constant alpha transparency value to a material. Set the parameter "coverage" with a value and the material will be rendered with an alpha transparency equal to that value, e.g., set coverage to 0.5 and the object will appear 50 transparent. Set to 1.0 for opaque and 0.0 for invisible. The transparency is constant across the object.

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