Shader: "turbulent"

"turbulent"

ClassDisplacement
Synopsis Turbulent displacement pattern.
Arguments

"displacement amplitude" Type: LtFloat
Default:0.03
Range:[ 0.0, inf ]
Hint:-
"scale" Type: LtFloat
Default:1.0
Range:[ 1e-006, inf ]
Hint:[ 0.01, 1000 ]
"detail" Type: LtNat32
Default:2
Range:[ 0, 25 ]
Hint:[ 0, 8 ]
"amplitude" Type: LtFloat
Default:0.5
Range:[ 0.0, 1.0 ]
Hint:-
"contrast" Type: LtFloat
Default:0.5
Range:[ 0.0, 1.0 ]
Hint:-
Locationlishpro
Description

The shader creates turbulent displacement.

"displacement amplitude" - overall scale of the displacement

"scale" - overall scale of the effect, increase scale to make it slowly changing, decrease it for highly turbulent pattern.

"detail" - integer value in range between 1 and 25 defining how much detail is present in the turbulence. The higher values will cause more local variations. Increasing this value (from default 2) may produce interesting effects but will have definitely significant impact on computation time.

"amplitude" - amplitude of turbulence.

"contrast" - relative measure (range 0.0-1.0) of contrast of transitions between dense and rare areas. The default value of 0.5 is neutral. Increasing contrast will result in more sharp transitions, decreasing the contrast will smooth the transitions.

Previous page alphabetically (turbulent)
Next page alphabetically (twoplanes)
Index


Copyright © 1990-2005, 2006 LightWork Design Limited. All rights reserved