Shader: "wrapped checker"

"wrapped checker"

ClassColour
Synopsis A wrapped checker board pattern, with 'odd' and 'even' squares alternating between specified colours.
Arguments

"scale" Type: LtFloat
Default:1.0
Range:[ 1e-006, inf ]
Hint:[ 0.01, 1000 ]
"odd colour" Type: LtColour
Default:(1.0, 1.0, 1.0)
Range: [ 0, inf ], [ 0, inf ], [ 0, inf ]
Hint: [ 0, 1 ], [ 0, 1 ], [ 0, 1 ]
"even colour" Type: LtColour
Default:(0.0, 0.0, 0.0)
Range: [ 0, inf ], [ 0, inf ], [ 0, inf ]
Hint: [ 0, 1 ], [ 0, 1 ], [ 0, 1 ]
"fuzz" Type: LtFloat
Default:0.0
Range:[ 0, 1 ]
Hint:-
Locationlishlite
Description A wrapped texture giving a checker board pattern. The squares of the pattern take on alternate colours, which may be specified by means of the arguments "odd colour" and "even colour". The size (both width and height) of the squares in the local coordinate system is specified by argument "scale".

This shader will automatically perform analytic anti-aliasing if you have licenced the Advanced Rendering product, or standard anti-aliasing otherwise. In the analytically antialiased version of the shader the degree of edges blurring can be controlled by the "fuzz" parameter. The parameter range is 0.0 to 1.0. 0.0 means no fuzz---edges are razor sharp. 1.0 gives maximal blurring---the blurred area width is equal to the half of the square size. The "fuzz" parementer will have no effect if you have not licenced Advanced Rendering.

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