Shader: "wrapped checker"

"wrapped checker"

ClassTransparency
Synopsis A wrapped checker board pattern transparency. The squares of the pattern take on alternating transparency coverage values.
Arguments

"scale" Type: LtFloat
Default:1.0
Range:[ 1e-006, inf ]
Hint:[ 0.01, 1000 ]
"odd coverage" Type: LtFloat
Default:1.0
Range:[ 0, 1 ]
Hint:-
"even coverage" Type: LtFloat
Default:0.0
Range:[ 0, 1 ]
Hint:-
"fuzz" Type: LtFloat
Default:0.0
Range:[ 0, 1 ]
Hint:-
Locationlishlite
Description A wrapped transparency shader giving a checker board pattern. The squares of the pattern take on alternating transparency coverage values. The size (both width and height) of the squares in the local coordinate system is specified by argument "scale".

This shader will automatically perform analytic anti-aliasing if you have licenced the Advanced Rendering product, or standard anti-aliasing otherwise. In the analytically antialiased version of the shader the degree of edges blurring can be controlled by the "fuzz" parameter. The parameter range is 0.0 to 1.0. 0.0 means no fuzz---edges are razor sharp. 1.0 gives maximal blurring---the blurred area width is equal to the half of the square size. The "fuzz" parementer will have no effect if you have not licenced Advanced Rendering.

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