Shader: "blurred conductor"

"blurred conductor"

ClassReflectance
Synopsis Physically accurate metallic simulation using ray tracing, supporting reflection. Also supports blurring of reflected images.
Arguments

"ambient factor" Description: The amount of ambient reflection.
Default:0.1
Hint:[ 0, 1 ]
"diffuse factor" Description: The amount of diffuse reflection.
Default:0.1
Hint:[ 0, 1 ]
"specular factor" Description: The amount of specular reflection. Note that if blurred reflections are being calculated (which depends on the settings for 'blur quality settings' and/or 'blur quality') then you should turn 'specular factor' down to zero (or near zero), as specular effects will be handled by the blurred reflection calculation. Accounting for specular reflectivity twice in this way will normally lead to the material looking too bright.
Default:0.5
Hint:[ 0, 1 ]
"mirror factor" Description: The amount of mirror reflection.
Default:0.8
Hint:[ 0, 1 ]
"roughness" Description: The sharpness of specular reflection highlights. The reflection is made sharper with small values for the roughness, such as 0.1. Larger values, such as 1.0, decrease the specular fall-off.
Default:0.01
Hint:[ 0.001, 1 ]
"refraction red" Description: The refractive index for red light.
Default:0.13764
Hint:[ 0, 4 ]
"refraction green" Description: The refractive index for green light.
Default:0.128079
Hint:[ 0, 4 ]
"refraction blue" Description: The refractive index for blue light.
Default:0.156556
Hint:[ 0, 4 ]
"absorption red" Description: The absorption coefficient for red light.
Default:3.75633
Hint:-
"absorption green" Description: The absorption coefficient for green light.
Default:4.37743
Hint:-
"absorption blue" Description: The absorption coefficient for blue light.
Default:2.3437
Hint:-
"quality" Description: The smoothness of the mirror reflection when blurred. The reflection is made smoother with higher values for the quality, such as 1.0. Low values, such as 0.01, lead to a noisy appearance. If the quality is 0, no blurring occurs. Note that if blurring is turned on you should reduce the 'specular factor' to avoid accounting for specular effects twice.
Default:0.0
Hint:[ 0.0, 1.0 ]
"blur quality settings" Description: Specifies how the quality of the blurring is affected by a global control variable (which in turn can be set via the 'blurred shader quality' argument of the 'photorealistic', 'ray traced', 'scan line' and 'progressive ray traced' render styles). 'Use Local' causes the global value to be ignored, and the parameter 'quality' is used directly. 'Use Global' causes the 'quality' setting to be ignored, and the value of the global variable is used instead. 'Scale By Global' causes the two values to be multiplied together to give the final quality value. Note that if the global setting is zero (which is the default), blurring will be off unless you use the 'Use Local' setting.
Default:LI_BLUR_SCALE_BY_GLOBAL
Hint:-
"blur factor" Description: The sharpness of the reflected image. Increasing the blur factor increases the amount by which the image is blurred.
Default:0.0
Hint:[ 0.0, 1.0 ]

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