Shader: "conductor"
"conductor"

ClassReflectance
Synopsis Physically accurate metallic simulation using ray tracing, supporting reflection.
Arguments

"ambient factor" Description: The amount of ambient reflection.
Default:0.1
Hint:[ 0, 1 ]
"diffuse factor" Description: The amount of diffuse reflection.
Default:0.1
Hint:[ 0, 1 ]
"specular factor" Description: The amount of specular reflection.
Default:0.8
Hint:[ 0, 1 ]
"mirror factor" Description: The amount of mirror reflection.
Default:0.8
Hint:[ 0, 1 ]
"roughness" Description: The sharpness of specular reflection highlights. The reflection is made sharper with small values for the roughness, such as 0.1. Larger values, such as 1.0, decrease the specular fall-off.
Default:0.1
Hint:[ 0.001, 1 ]
"refraction red" Description: The refractive index for red light.
Default:0.13764
Hint:[ 0, 4 ]
"refraction green" Description: The refractive index for green light.
Default:0.128079
Hint:[ 0, 4 ]
"refraction blue" Description: The refractive index for blue light.
Default:0.156556
Hint:[ 0, 4 ]
"absorption red" Description: The absorption coefficient for red light.
Default:3.75633
Hint:-
"absorption green" Description: The absorption coefficient for green light.
Default:4.37743
Hint:-
"absorption blue" Description: The absorption coefficient for blue light.
Default:2.3437
Hint:-

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