Shader: "dielectric"
"dielectric"

ClassReflectance
Synopsis Physically accurate glass-like simulation using ray tracing, supporting reflection.
Arguments

"ambient factor" Description: The amount of ambient reflection.
Default:0.0
Hint:[ 0, 1 ]
"diffuse factor" Description: The amount of diffuse reflection.
Default:0.0
Hint:[ 0, 1 ]
"specular factor" Description: The amount of mirror reflection.
Default:0.9
Hint:[ 0, 1 ]
"transmission factor" Description: The amount of light transmitted through the material.
Default:0.9
Hint:[ 0, 1 ]
"mirror factor" Description: The amount of mirror reflection.
Default:0.9
Hint:[ 0, 1 ]
"roughness" Description: The sharpness of specular reflection highlights. The reflection is made sharper with small values for the roughness, such as 0.1. Larger values, such as 1.0, decrease the specular fall-off.
Default:0.1
Hint:[ 0.001, 1 ]
"refraction" Description: The refractive index (for all wavelengths). The default value corresponds to glass.
Default:1.59144
Hint:[ 1, 2.5 ]

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