False colour shader for evaluation of mold shapes. The direction in which the object is to be pulled from the mold is specified, along with tolerances, and the shader colours the parts of the object that cannot be removed safely from the mold (acceptable tolerances can be specified). The shader colours the object in four different colours (which can be specified) for four regions; 'pass' (can easily be removed from the mold), 'overhang' (this portion of the object is too wide to be pulled out of the mold in the direction specified), 'fail' (this portion of the object will scrape the side of the mold as it is removed) and 'warning' (no safety / tolerance margin).
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