Shader: "environment"
"environment"

ClassReflectance
Synopsis Environment mapped reflectance.
Arguments

"ambient factor" Description: The amount of ambient reflection.
Default:0.1
Hint:[ 0, 1 ]
"diffuse factor" Description: The amount of diffuse reflection.
Default:0.5
Hint:[ 0, 1 ]
"specular factor" Description: The amount of specular reflection.
Default:0.5
Hint:[ 0, 1 ]
"environment factor" Description: The amount of reflection of the environment.
Default:0.3
Hint:[ 0, 1 ]
"roughness" Description: Controls the sharpness of the specular reflection highlights. The reflection is made sharper with small values for the roughness, such as 0.1.
Default:0.1
Hint:[ 0.001, 1 ]
"angle scale" Description: A scaling factor for the area of sampling in the environment map; a value of 0 will cause point sampling, a value greater than 1 will cause `diffuse' environment reflections.
Default:1.0
Hint:[ 0.1, 2 ]
"use global environment" Description: Specify whether to use the global environment rather than a specific one.
Default:TRUE
Hint:-
"local environment" Description: The environment to use (if not using the global one).
Default:LI_NULL_INTERFACE
Hint:-

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