Shader: "eye light plastic"

"eye light plastic"

ClassReflectance
Synopsis Glossy plastic-like reflectance with a fixed eye-light.
Arguments

"ambient factor" Description: The amount of ambient reflection.
Default:1.0
Hint:[ 0, 1 ]
"diffuse factor" Description: The amount of diffuse reflection.
Default:0.75
Hint:[ 0, 1 ]
"specular factor" Description: The amount of specular reflection.
Default:0.25
Hint:[ 0, 1 ]
"roughness" Description: The sharpness of specular reflection highlights. The reflection is made sharper with small values for the roughness, such as 0.1. Larger values, such as 1.0, decrease the specular fall-off.
Default:0.01
Hint:[ 0.001, 1 ]
"specular colour" Description: The colour of the specular highlights.
Default:( 1.0, 1.0, 1.0 )
Hint: [ 0.0, 1.0 ], [ 0.0, 1.0 ], [ 0.0, 1.0 ]
"intensity" Description: The intensity of the light.
Default:1.0
Hint:-
"colour" Description: The colour of the light.
Default:( 1.0, 1.0, 1.0 )
Hint: [ 0.0, 1.0 ], [ 0.0, 1.0 ], [ 0.0, 1.0 ]

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