Shader: "fleck"

"fleck"

ClassColour
Synopsis Colour shader which creates a pattern with coloured flecks as seen in some plastics, composite materials or tiles.
Arguments

"scale" Description: Overall scaling factor. Increase this to make flecks larger.
Default:1.0
Hint:[ 0.01, 1000.0 ]
"coverage" Description: Control what fraction of the surface is covered by flecks.
Default:0.3
Hint:-
"fuzz" Description: Control whether flecks have sharp edges or not.
Default:0.1
Hint:-
"base colour" Description: The colour of the surface between the flecks.
Default:( 1.0, 1.0, 1.0 )
Hint: [ 0.0, 1.0 ], [ 0.0, 1.0 ], [ 0.0, 1.0 ]
"fleck colour" Description: The colour of the flecks.
Default:( 0.0, 0.0, 0.0 )
Hint: [ 0.0, 1.0 ], [ 0.0, 1.0 ], [ 0.0, 1.0 ]
"analytic anti aliasing" Description: Turns on and off additional smoothing of areas being far from the camera.
Default:FALSE
Hint:-
"analytic anti aliasing noise" Description: Control the amount of additional smoothing applied to distant surface areas.
Default:0.2
Hint:-

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