Shader: "fog"
"fog"

ClassForeground
Synopsis Foreground shader that simulates the effect of fog, making distant objects harder to see than nearer ones.
Arguments

"distance" Description: Alters rate at which the fog density increases with distance from the viewer; lower values will make the fog dense more quickly.
Default:1000.0
Hint:-
"fog colour" Description: The colour of the fog.
Default:(1.0, 1.0, 1.0)
Hint: [ 0, 1 ], [ 0, 1 ], [ 0, 1 ]
"max density" Description: The maximum density of the fog.
Default:1.0
Hint:-
"ignore background" Description: Specifies whether background pixels are affected by the fog.
Default:TRUE
Hint:-

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