Shader: "granite"

"granite"

ClassDisplacement
Synopsis A solid texture giving a granite like pattern.
Arguments

"displacement amplitude" Description: The overall amount of displacement.
Default:0.03
Hint:-
"scale" Description: Overall scale of the pattern (the smaller this value is, the smaller all of the granite grains will appear).
Default:1.0
Hint:[ 0.01, 1000 ]
"type" Description: Choose from various types of pre-defined granite pattern. This has the effect of selecting pre-set values for the other arguments.
Default:LI_GRANITE_TYPE_SIERRA
Hint:-
"mineral 1 height" Description: Height of largest mineral grains.
Default:0.45
Hint:-
"mineral 2 height" Description: Height of second largest mineral grains.
Default:0.196
Hint:-
"mineral 3 height" Description: Height of third largest mineral grains.
Default:0.04
Hint:-
"mineral 4 height" Description: Height of smallest mineral grains.
Default:0.366
Hint:-
"fragment softness" Description: The curvature of the borders or edges of fragments within the grains.
Default:0.5
Hint:[ 0.0, 1.0 ]
"fragment detail" Description: The detail to the edges of fragments within the grains.
Default:1.0
Hint:[ 0.0, 4.0 ]
"fragment size" Description: The size of fragments within the grains.
Default:0.8
Hint:[ 0.25, 1.0 ]
"height variation" Description: The amount of height variation of the fragments from the main grain height.
Default:0.2
Hint:[ 0.0, 0.3 ]
"cracks" Description: The effect of `cracks' on the borders between fragments can be introduced by setting this to a value greater than 0.0---a value of 1.0 produces the brightest cracks.
Default:0.08
Hint:[ 0.0, 0.2 ]
"height noise" Description: The intensity of the randomly distributed noise that is be applied to the texture.
Default:0.15
Hint:[ 0.0, 0.3 ]
"height noise scale" Description: The density of noise. A value of 1.0 will cause the average size of the random spots added to the pattern to be comparable to the size of the largest grains.
Default:1.0
Hint:[ 1.0, 4.0 ]
"random seed" Description: Alters the random number seed used to generate the randomized pattern.
Default:29
Hint:-

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