Shader: "marble"
"marble"

ClassColour
Synopsis A marble pattern.
Arguments

"scale" Description: Overall scaling factor; increasing this value will make the marble texture appear larger.
Default:1.0
Hint:[ 0.01, 1000 ]
"detail" Description: Controls the detail / complexity of the pattern. A value of 1 will give a simple outline of the marble pattern, while a larger value such as 5 or 6 will give fine detail in the texture.
Default:4
Hint:[ 2, 8 ]
"ground colour" Description: The background colour of the marble, into which the marble pattern is set.
Default:(1.00, 0.75, 0.85)
Hint: [ 0, 1 ], [ 0, 1 ], [ 0, 1 ]
"vein colour" Description: The base colour of the veins in the marble pattern.
Default:(0.775, 0.63, 0.875)
Hint: [ 0, 1 ], [ 0, 1 ], [ 0, 1 ]
"vein contrast" Description: The contrast of the colour bands within the veins. Larger values produce a greater contrast of colours.
Default:1.0
Hint:[ 0.25, 1 ]
"grain" Description: The amplitude of the marble crystal grain; larger values accentuate the granularity.
Default:1.0
Hint:[ 0, 0.7 ]
"grain scale" Description: The size of the crystal grain, with larger values giving rise to larger crystals.
Default:1.0
Hint:[ 0.2, 1 ]

Previous page alphabetically (mapledisplacement)
Next page alphabetically (marbledisplacement)
Index


Copyright © 2010 Lightwork Design Limited. All rights reserved