Shader: "marble"

"marble"

ClassDisplacement
Synopsis A marble pattern.
Arguments

"displacement amplitude" Description: The overall amount of displacement.
Default:0.01
Hint:-
"scale" Description: Overall scaling factor; increasing this value will make the marble texture appear larger.
Default:1.0
Hint:[ 0.01, 1000 ]
"detail" Description: Controls the detail / complexity of the pattern. A value of 1 will give a simple outline of the marble pattern, while a larger value such as 5 or 6 will give fine detail in the texture.
Default:4
Hint:[ 2, 8 ]
"vein displacement" Description: The base displacement of the veins in the marble pattern.
Default:0.5
Hint:-
"vein contrast" Description: The displacement of the contrasting colour bands within the veins. Larger values produce a greater contrast.
Default:1.0
Hint:[ 0.25, 1.0 ]
"grain" Description: The amplitude of the marble crystal grain; larger values accentuate the granularity.
Default:1.0
Hint:[ 0.0, 0.7 ]
"grain scale" Description: The size of the crystal grain, with larger values giving rise to larger crystals.
Default:1.0
Hint:[ 0.2, 1.0 ]

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