Shader: "mirror"
"mirror"

ClassReflectance
Synopsis Approximation of mirror reflecting materials using ray tracing, supporting reflection.
Arguments

"ambient factor" Description: The amount of ambient reflection.
Default:0.1
Hint:[ 0, 1 ]
"diffuse factor" Description: The amount of diffuse reflection.
Default:0.1
Hint:[ 0, 1 ]
"specular factor" Description: The amount of specular reflection.
Default:0.8
Hint:[ 0, 1 ]
"mirror factor" Description: The amount of mirror reflection.
Default:0.8
Hint:[ 0, 1 ]
"roughness" Description: The sharpness of specular reflection highlights. The reflection is made sharper with small values for the roughness, such as 0.1. Larger values, such as 1.0, decrease the specular fall-off.
Default:0.0625
Hint:[ 0.001, 1 ]
"reflect environment" Description: Enables/disables reflection of backgrounds and environments. When true, the shader will produce ordinary reflections, including both geometry and environments. When false, the shader will only reflect geometry, and will appear transparent where no geometry is reflected.
Default:TRUE
Hint:-

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