Shader: "rough"
"rough"

ClassDisplacement
Synopsis A rough, undulating finish.
Arguments

"scale" Description: Overall scaling factor; increasing this value will make the pattern appear larger.
Default:1.0
Hint:[ 0.01, 1000 ]
"amplitude" Description: The magnitude of the surface perturbations, expressed as a factor, typically in the range 0.0 to 1.0.
Default:0.1
Hint:[ -10, 10 ]
"detail" Description: Controls the detail or complexity of the texture. A value of 1 will give a simple perturbation, while a larger value such as 5 or 6 will give fine detail of the roughness.
Default:3
Hint:-
"sharpness" Description: Controls the sharpness of the perturbations. A value of 1 will give abrupt, sharp changes between the peaks and troughs of the displacements, while a larger value such as 3 or 4 will give smoother transitions.
Default:1
Hint:-

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