Shader: "snow"
"snow"

ClassForeground
Synopsis Gives the effect of snow flakes falling in front of camera The effect is produced by two overlayed planes of randomly dispersed `snowflakes'.
Arguments

"near scale" Description: Controls the scale of the nearest of the two planes of snowflakes.
Default:0.1
Hint:-
"far scale" Description: Controls the scale of the farthest of the two planes of snowflakes.
Default:0.02
Hint:-
"flake size" Description: The size of the snowflakes.
Default:0.4
Hint:[ 0, 10 ]
"flake density" Description: The density of the snowflake pattern (lower values mean less snowflakes, higher values more snowflakes).
Default:0.4
Hint:-
"noise amplitude" Description: Controls the irregular appearance of the edge of the snowflakes.
Default:0.2
Hint:-
"noise scale" Description: Controls the irregular appearance of the edge of the snowflakes.
Default:0.03
Hint:[ 0, 5 ]
"flake colour" Description: The colour of the snow flakes.
Default:(1.0, 1.0, 1.0)
Hint: [ 0, 1 ], [ 0, 1 ], [ 0, 1 ]
"random seed" Description: Provides an initial seed value for the pseudo-random distribution, making it possible to change the distribution of the snow flakes (or to ensure that they are the same) between images.
Default:LI_DEFAULT_RANDOM_SEED
Hint:-

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