Shader: "wrapped height map"
"wrapped height map"

ClassDisplacement
Synopsis A bump map displacement derived from an image file with enhanced tiling capabilities.
Arguments

"file name" Description: Filename of suitable image to be read.
Default:""
Hint:-
"image" Description: A suitable image in memory.
Default:NULL
Hint:-
"softness" Description: Controls the degree of blurring on the image texture.
Default:1.0
Hint:-
"amplitude" Description: The maximum amplitude for displacements. Larger values will accentuate the differences between peaks and troughs of the bump map. Values less than 0.0 will reverse its direction (peaks will become troughs, and vice versa).
Default:0.1
Hint:[ -1, 1 ]
"scale" Description: Controls the overall scale of the bump map. Larger values will produce larger images.
Default:1.0
Hint:[ 0.01, 1000 ]
"width" Description: The width of the image file.
Default:1.0
Hint:
"height" Description: The height of the image file.
Default:1.0
Hint:
"shift axis" Description: Specifies the axis on which the offset occurs. It can have one of three values; no offset, offset along s-axis, or offset along t-axis.
Default:LI_TILE_SHIFT_NONE
Hint:-
"shift" Description: Determines the amount of offset. It is expressed as a fraction of the length of the edge specified in "shift axis".
Default:1.0
Hint:-
"depth scale" Description: Provides additional control of amplitude. This is simply a multiplier applied to the "amplitude" value.
Default:1.0
Hint:-

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