Shader: "wrapped roof tiles"

"wrapped roof tiles"

Synopsis Wrapped colour shader simulating various styles of roof tile.

"scale" Description: Overall scaling factor; increasing this value will make the pattern appear larger.
Hint:[ 0.01, 1000 ]
"pattern" Description: Select the style of roof tiles.
"tile length" Description: The length of the tiles.
Hint:[ 0.5, 2 ]
"tile width" Description: The width of the tiles.
Hint:[ 0.5, 2 ]
"tile thickness" Description: The thickness of the tiles.
Hint:[ 0.01, 0.5 ]
"tile colour 1" Description: One extreme of the range of colours to be used for the tiles.
Default:(0.7, 0.7, 0.7)
Hint: [ 0, 1 ], [ 0, 1 ], [ 0, 1 ]
"tile colour 2" Description: The other extreme of the range of colours to be used for the tiles.
Default:(0.5, 0.5, 0.5)
Hint: [ 0, 1 ], [ 0, 1 ], [ 0, 1 ]
"edge colour" Description: The colour of the tile edges (gaps between the tiles).
Default:(0.0, 0.0, 0.0)
Hint: [ 0, 1 ], [ 0, 1 ], [ 0, 1 ]
"fuzz" Description: Controls the amount of blurring of the edge of the tiles. 0.0 means no fuzz---edges are razor sharp. 1.0 gives maximal blurring---the blurred area width is equal to the half of the square size. Note: Will only have an effect if Analytic Anti-aliasing (Lightworks Advanced Rendering) is available.
Hint:[ 0.01, 1 ]
"colour variation" Description: Determines how far from the tile's selected base colour areas of the tile can deviate. A value of zero will give a uniform colour across the entire tile. As the value is increased the variation of colour within a tile will increase. With a value of 1.0 a tile with a base colour equal to "tile colour 1" may contain spots of "tile colour 2".
"colour variation scale" Description: Controls how the colour variation is distributed across the tile. Small values will give a speckled effect whilst larger ones will give larger patches of different colours on the tile.
Hint:[ 0.01, 10 ]

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