Shader: "wrapped roof tiles"

"wrapped roof tiles"

ClassDisplacement
Synopsis Wrapped displacement shader simulating various styles of roof tile.
Arguments

"scale" Description: Overall scaling factor; increasing this value will make the pattern appear larger.
Default:1.0
Hint:[ 0.01, 1000.0 ]
"pattern" Description: Select the style of roof tiles.
Default:LI_ROOF_FLAT
Hint:-
"tile length" Description: The length of the tiles.
Default:1.0
Hint:[ 0.5, 2.0 ]
"tile width" Description: The width of the tiles.
Default:0.7
Hint:[ 0.5, 2.0 ]
"tile thickness" Description: The thickness of the tiles.
Default:0.03
Hint:[ 0.01, 0.5 ]
"height variation" Description: Determines how much the displacement of the tile can vary across the tile. A value of zero will give a uniform displacement across the entire tile. As the value is increased the variation of displacement within a tile will increase.
Default:0.0
Hint:-
"height variation scale" Description: Controls how the displacement variation is distributed across the tile. Small values will give a speckled effect whilst larger ones will give larger patches of different heights on the tile.
Default:0.02
Hint:[ 0.01, 10.0 ]

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