Shader: "wrapped textured brick"
"wrapped textured brick"

Synopsis A wrapped texture to textured brick pattern. The colour of the bricks varies at random between two specified colours.

"scale" Description: Overall scaling factor; increasing this value will make the pattern appear larger.
Hint:[ 0.01, 1000 ]
"brick width" Description: The width of the bricks.
Hint:[ 0.7, 1 ]
"brick height" Description: The height of the bricks.
Hint:[ 0.3, 0.5 ]
"mortar size" Description: The amount of mortar between the bricks.
Hint:[ 0.1, 0.3 ]
"brick colour 1" Description: One extreme of the range of colours to be used for the bricks.
Default:(0.5, 0.1, 0.0)
Hint: [ 0, 1 ], [ 0, 1 ], [ 0, 1 ]
"brick colour 2" Description: The other extreme of the range of colours to be used for the bricks.
Default:(0.7, 0.2, 0.0)
Hint: [ 0, 1 ], [ 0, 1 ], [ 0, 1 ]
"mortar colour" Description: The colour of the mortar between the bricks.
Default:(0.3, 0.3, 0.3)
Hint: [ 0, 1 ], [ 0, 1 ], [ 0, 1 ]
"rough scale" Description: Determines the complexity of the roughness along the brick edges; values less than 1.0 produce a rougher appearance, and values greater than 1.0 a smoother appearance.
Hint:[ 0.2, 0.5 ]
"rough amplitude" Description: Determines the magnitude of the roughness along the brick edges, with values less than 1.0 corresponding to small variations, and values greater than 1.0 large variations.
Hint:[ 0.5, 0.8 ]
"offset" Description: Specifies the offset between alternate rows of bricks. The default value is 0.5, meaning that bricks in each row begin half a brick's length over from their neighbours above. Values of 0.0 or 1.0 will result in no overlap between bricks, creating `columns' of bricks.
"fuzz" Description: Controls the amount of blurring of the edge of the bricks. 0.0 means no fuzz---edges are razor sharp. 1.0 gives maximal blurring---the blurred area width is equal to the half of the square size. Note: Will only have an effect if Analytic Anti-aliasing (Lightworks Advanced Rendering) is available.

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