Shader: "wrapped textured brick"

"wrapped textured brick"

ClassDisplacement
Synopsis A wrapped texture to textured brick pattern.
Arguments

"displacement amplitude" Description: The overall amount of displacement.
Default:0.04
Hint:-
"scale" Description: Overall scaling factor; increasing this value will make the pattern appear larger.
Default:1.0
Hint:[ 0.01, 1000 ]
"brick width" Description: The width of the bricks.
Default:1.0
Hint:[ 0.7, 1.0 ]
"brick height" Description: The height of the bricks.
Default:0.5
Hint:[ 0.3, 0.5 ]
"mortar size" Description: The amount of mortar between the bricks.
Default:0.1
Hint:[ 0.1, 0.3 ]
"brick displacement" Description: The displacement of the bricks.
Default:0.5
Hint:-
"rough scale" Description: Determines the complexity of the roughness along the brick edges; values less than 1.0 produce a rougher appearance, and values greater than 1.0 a smoother appearance.
Default:1.0
Hint:[ 0.2, 0.5 ]
"rough amplitude" Description: Determines the magnitude of the roughness along the brick edges, with values less than 1.0 corresponding to small variations, and values greater than 1.0 large variations.
Default:1.0
Hint:[ 0.5, 0.8 ]
"offset" Description: Specifies the offset between alternate rows of bricks. The default value is 0.5, meaning that bricks in each row begin half a brick's length over from their neighbours above. Values of 0.0 or 1.0 will result in no overlap between bricks, creating `columns' of bricks.
Default:0.5
Hint:-
"fuzz" Description: Controls the amount of blurring of the edge of the bricks. 0.0 means no fuzz---edges are razor sharp. 1.0 gives maximal blurring---the blurred area width is equal to the half of the square size. Note: Will only have an effect if Analytic Anti-aliasing (Lightworks Advanced Rendering) is available.
Default:0.5
Hint:-

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