GSModeler Engine Version: 9.0
Introduction
Capabilities of rendering add-ons
Interfaces
The low level C interface
The high level C++ interface
Developing Rendering Add-Ons
Making an interface library
Required classes and objects
Required resources
Reference
Library classes
Model
Element
Body
Polygon
ConvexPolygon
Edge
Vertex
Vector
Color
Material
Texture
TextureCoordinate
Light
ParameterList
Parameter
ArrayParameter
Camera
Rect
Box2D
Box3D
RenderingSettings
RenderingFeatures
PixelMap
ProcessControl
InterfaceManager
RenderingDialogFeatures
MaterialDialogFeatures
NameList
LibraryAccess
Library types
Library functions
Ancestors of the required classes
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