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Graphisoft shadersThese shader types were made to support the interoperability between standard ArchiCAD Library Parts and the LightWorks® API. The LightWorks ® API is copyright © 1999,2000-2004 LightWork Design Ltd. All Rights Reserved. GS Spot
The purpose of this light shader is to emulate the inner
spot lightsource type of ArchiCAD.
That's why you can learn more about its parameters from the GDL Manual
reading about the standard GS Distant
The purpose of this light shader is to emulate the inner
distant lightsource type of ArchiCAD.
That's why you can learn more about its parameters from the GDL Manual
reading about the standard GS EmissionThis is a generic-use interface shader for modelling emitting surfaces. It has two simple parameters:
GS Masked ImageThis color shader takes two images and the base color as input. The surface color is modulated by the mask as follows; each pixel's color is determined by the base surface color and the image pixel color weighted by the mask value. Parameters:
GS ReplicateTexture space shader which allows scaling, rotation and mirroring of a texture. Parameters:
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