Visual Editing

Visual Editing


Once the window has been placed, you have the ability to alter some of its properties right on the floor plan. You get immediate graphical feedback from the changes made, that’s what we call visual editing.

Select the window with the Arrow Tool, by clicking on it with the pointer. The cursor turns into arrow-shaped over the hotspots and into magnet-shaped over other selectable region. When selected, the hotspots of the window become highlighted.

Usually you find hotspots on the corners and on other characteristic points of objects. With windows there are always hotspots on the corner points of the opening and frame.

On the floor plan, you can change two different things:

  • Position of the window
    Click once on any of the highlighted hotspots. The pet palette pops up. Choose Move. With a second click you specify the size of the displacement. Of course, openings can be moved only in the plane of the wall.
  • Width
    Click once on any of the outer corner points of the door frame. Choose Stretch from the popup palette. Specify the new corner with a second click.

In addition to these two options in 2D, you can also change the vertical position of the window in the 3D view.

Use Drag horizontally for changing the position of the door.

Move it up or down with Elevate.

Use Stretch for adjusting the width.

You can also use the stretch command in the 3D view to change the position of the mullions.

While the default settings apply, no other editable hotspots are available. As far as mullion editing is enabled, you will see more of them. That will be discussed later.